Ögfa Syaw Gri (/ˈo˞gfa/ /sjaw/ [permanent] [bias]) is a subtropical Large City located in the Fio̠dyokōn Moot of the Rosid.
The name Ögfa Syaw Gri is derived from the Sylvin language, as Ögfa Syaw Gri was founded by Glkarg̈m, who was culturaly Wood Elf.
Climate
Ögfa Syaw Gri has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 8°C (46°F). Ögfa Syaw Gri receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Ögfa Syaw Gri covers an area of nearly 253 km2 (101 mi2), and an average elevation of 4524 m (14842 ft) above sea level.
Overview
Ögfa Syaw Gri was founded durring the late 10th century, by Glkarg̈m. The establishment of Ögfa Syaw Gri suffered from many setbacks, delays, and obsticles, most notably a group of Ögfa Syaw Gri which required millitary assistance exterminate before the community could finish being built.
Ögfa Syaw Gri was built using the conventions of Wood Elf durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Ögfa Syaw Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Ögfa Syaw Gri is buildings folow an organic layout of restrictive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Ögfa Syaw Gri's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Ögfa Syaw Gri is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.
Civic Infrastructure
Ögfa Syaw Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ögfa Syaw Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ögfa Syaw Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ögfa Syaw Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ögfa Syaw Gri's parks.
Ögfa Syaw Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ögfa Syaw Gri.
Ögfa Syaw Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ögfa Syaw Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ögfa Syaw Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ögfa Syaw Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ögfa Syaw Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ögfa Syaw Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ögfa Syaw Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ögfa Syaw Gri's public wards, blessings, and other arcane systems.
Ögfa Syaw Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Ögfa Syaw Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ögfa Syaw Gri's grid is powered by a direct leyline tap.
Ögfa Syaw Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ögfa Syaw Gri has a first rate hospital which caters to anyone in need of long term medical care.
Ögfa Syaw Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ögfa Syaw Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ögfa Syaw Gri's natural decorations nor waterways.
Ögfa Syaw Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ögfa Syaw Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ögfa Syaw Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ögfa Syaw Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ögfa Syaw Gri's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Ögfa Syaw Gri birds speak prophesy.
The Almiraj near Ögfa Syaw Gri are known to be a mutant strain of the creature.
Ögfa Syaw Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Abjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 116
Farmers: 157
Farm Laborer: 315
Hunters: 222
Milk Maids: 162
Ranchers: 74
Ranch Hands: 155
Shepherds: 162
Farmland: 243689 m2
Cattle and Similar Creatures: 15005
Poultry: 180066
Swine: 12004
Sheep: 600
Goats: 120
Horses, Mounts, and Beasts of Burden: 6002
Craftsmen
Arms and Toolmakers: 117
Blacksmiths: 133
Bookbinders: 74
Buckle-makers: 81
Cabinetmakers: 136
Candlemakers: 222
Carpenters: 226
Clothmakers: 166
Coach and Harness Makers: 64
Coopers: 153
Copper, Brass, Tin, Zinc, and Lead Workers: 87
Copyists: 58
Cutlers: 49
Fabricworkers: 142
Farrier: 387
Furriers: 38
Glassworkers: 214
Gunsmiths: 131
Harness-Makers: 58
Hatters: 118
Hosiery Workers: 43
Jewelers: 67
Leatherwrights: 150
Locksmiths: 61
Matchstick makers: 95
Musical Instrument Makers: 85
Painters, Structures and Fixtures: 76
Paper Workers: 89
Plasterers: 82
Pursemakers: 101
Roofers: 64
Ropemakers: 60
Rugmakers: 60
Saddlers: 109
Scabbardmakers: 129
Scalemakers: 62
Scientific, Surgical, and Optical Instrument Makers: 39
Sculptors, Structures and Fixtures: 58
Shoemakers: 58
Soap and Tallow Workers: 203
Tailors: 387
Tanners: 75
Upholsterers: 89
Watchmakers: 80
Weavers: 166
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 41
Arcana Sellers: 41
Beer-Sellers: 82
Booksellers: 96
Butchers: 162
Chandlers: 166
Chicken Butchers: 169
Entrepreneurs: 62
Fine Clothiers: 153
Fishmongers: 146
Florists: 36
Potion Sellers: 105
Resellers: 272
Spice Merchants: 78
Wine-sellers: 117
Wheelwright: 95
Woodsellers: 60
Service workers
Bakers: 333
Barbers: 342
Coachmen: 85
Cooks: 206
Doctors: 137
Gamekeepers: 95
Grooms: 53
Hairdressers: 181
Healers: 160
Housekeepers: 150
Housemaids: 260
House Stewards: 200
Inns: 58
Laundry maids: 105
Maidservants: 214
Nursery Maids: 115
Pastrycooks: 187
Restaurateur: 260
Tavern Keepers: 222
Specialized Laborer
Ashworkers: 83
Bleachers: 56
Chemical Workers: 34
Coal Heavers: 122
In-Town Couriers: 130
Long Haul Couriers: 136
Dockyard Workers: 122
Gas Workers: 29
Hay Merchants: 49
Leech Collectors: 137
Millers: 127
Miners: 139
Oilmen and Polishers: 90
Postmen: 136
Pure Finder: 80
Skinners: 181
Sugar Refiners: 34
Tosher: 93
Warehousemen: 206
Watercarriers: 137
Watermen, Bargemen, etc.: 176
Skilled Laborers
Accountants: 79
Alchemist: 85
Clerk: 125
Dentists: 61
Educators: 151
Engineers: 86
Gardeners: 58
Mages: 45
Plumbers: 64
Pharmacist: 70
Professors: 25
Scientists: 44
Wizards: 26
Civil Servants
Adventurers: 57
Bankers: 83
Civil Clerks: 136
Civic Iudex: 68
Consultants: 38
Exorcist: 133
Fixers: 69
Kami Clerk: 121
Landlords: 121
Lawyers: 75
Legend Keepers: 101
Militia Officers: 461
Monks, Monastic: 193
Monks, Civic: 193
Historian, Oral: 146
Historian, Textual: 68
Policemen, Sheriffs, etc.: 142
Priests: 230
Rangers: 80
Rat Catchers: 93
Scholars: 89
Spiritualist: 113
Slayers: 34
Storytellers: 218
Military Officers: 200
Cottage Industries
Brewers: 157
Comfort Services: 222
Enchanters: 67
Herbalists: 68
Jaminators: 193
Needleworkers: 187
Potters: 93
Preserve Makers: 171
Quilters: 89
Seamsters: 428
Spinners: 166
Tinker: 68
Weaver: 157
Artists
Actors: 62
Architects: 23
Bards: 98
Costumers: 36
Dancers: 74
Drafters: 39
Engravers: 48
Fine Furniture Carpenters: 29
Glaziers: 63
Inlayers: 58
Musicians: 181
Painters, Art: 30
Playwrights: 63
Sculptors, Art: 53
Wood Carvers: 222
Writers: 200
Produce Industries
Butter Churners: 193
Canners: 181
Cheesmakers: 206
Ice Merchants: 26
Millers: 133
Picklers: 100
Smokers: 75
Stockmakers: 68
Tobacconists: 96
Tallowmakers: 157
22741 of Ögfa Syaw Gri's population work within a Foundational Occupation.
1247 work in Agriculture
5192 work as Craftsmen
1881 work as Merchants
3363 work as Service Workers
2297 work as General Laborers
919 work as Skilled Laborers
3262 work as Civil Servants
2066 work in Cottage Industries
1279 work as Artists
1235 work in Produce Industries
32480 of Ögfa Syaw Gri's population do not work in a formal occupation, but do contribute to the local economy. 4801 (8%) are noncontributers.
Points of Interest
Ögfa Syaw Gri is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
Ögfa Syaw Gri's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Ögfa Syaw Gri was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ögfa Syaw Gri lost 151 people, 109 livestock, and 55 buildings. The conflict ended after roughly 147, when members of Ögfa Syaw Gri's militia enacted an operation to secure a particular temple to utilize it for a specific task. The operation was complicated by the enemy setting up an ambush. The conflict ended with needing to break through the enemy's lines, which ended in a stalemate for Ögfa Syaw Gri's forces. The war is remembered in legend by Ögfa Syaw Gri's bards, historians, and legend keepers.